Prey and Predator
We can use a fuzzy cognitive map to model the behaviour of an
ecosystem formed by three elements: predators, preys and food
for preys. An example of such a system could be a grassland area
with zebras and lions. The predators feed on the preys and the
preys feed on the prey's food, which can be grass, crops or
other preys.
This system is a generalization and extension of the Grazing Fields
sytem. If you have not already done so, it is advisable that
you have a look first at the Grazing Fields
fuzzy cognitive map here.
The graphical representation of the food-prey-predator
system is as follows:
The "+" arrows indicate positive causality of
the source factor onto the target factor. The "-"
arrows indicate negative causality. The cause factor and the effect
factor in a causality relationship are indicated by the direction of the arrow.
1. Loading the system
The Prey and Predator fuzzy cognitive map
has been stored in the applet. To load the system, click
the Load System button, then select the
system and click Load in popup dialog box.
The three factors of the system are displayed in the main
window of the application. Factors can be added, removed and
edited by using the labelled buttons in the window.
2. Setting the parameters of the sytem
Let's suppose that the food-prey-predator system is used
to represent an ecosystem formed by grassland, zebras
and lions.
The biologists that study the ecosystem have determined
that the sustainable and average levels of the three
factors are a coverage of one half of the land by grass,
10 zebras per square kilometer of grassland and a ratio
of lions and zebras of 20:1.
In our fuzzy cognitive map we can represent these
values with levels of 50, out of a maximum of 100, for each of the
three factors.
Our model is not very sophisticated, and we will not try to
fine-tune it. Therefore we assume that the intensity of the
causality relationships is the same for the four relationships.
We set the intensities of effects at 50 in all cases.
3. Running the simulation
To run the simulation, we select the Run until
convergece option and then click the Run simulation
button in the main window. The results of the simulation
are shown in a popup window. We see that the system is stable.
There is no variation in the levels of the parameters.
4. Effects of variations of prey's food
We can expect that a variation in the level of prey's food
will have an effect in the balance of the system.
A drop in the extension of grassland (prey's food) is
represented by setting a lower level for that factor.
The level of the factor can be modified by selecting the
factor in the main window of the applet and then
clicking the Edit button. In the Factor Editor
dialog box, the level is modified with a scrollbar.
We set the level of the prey's food at 30, and then we run
the simulation. In the results, we see that the level of
prey's food drops quickly until it becomes zero. The population
of preys cannot be sustained by the lower than average level
of prey's food and consequently the population of preys also
diminish and disappears, which in turn is followed by the
extintion of predators.
An increase in the amount of prey's food, which can be
represented by an initial level of 60, has the opposite effect.
The prey population is not enough to consume the food. In
absence of enough prey, the prey's food increaes steadily.
The prey population also increases, pulled by the higher
availability of food, and the predator population increases
as well. The prey population does not catch up with the
increase of prey's food, and therefore the prey's food
increases to its maximum extent possible. The populations
of prey and predator grow to match it.
5. Effects of variations of prey population
To see the effect of the variation of prey population on the
system, we first drop the prey population to a level of 40, leaving
the other two factors at 50, and
then run the simulation.
The results show that there is not enough prey population
to consume the prey's food, and therefore the prey's food level
increases steadily.
There is an initial drop in the predator population because
there are not enough preys to sustain its population. However,
the steady increase in the prey's food level triggers a
raise of the prey population, which in turn stops the drop
in predator population.
Eventually, the prey and predator population increase to a
higher than average value, pulled by the higher level of
prey's food available.
An increase in the prey population can be represented
with a level of, say, 60. If we run the simulation with
this value (leaving the levels of prey's food and predator
population at 50) we see that there is a quick drop in
the amount of prey's food, which is not enough to sustain
the prey population, and an initial increase in the predator
population, pulled by the higher than average initial prey
population.
However, the prey population diminishes down to extintion,
following the exhaustion of prey's food, and after it comes
the extintion of the predators.
6. Effects of variations of predator population
The results of a simulation using initial levels of prey's
food, prey population and predator population at 50, 50 and
40, respectively, show that the low population of predators
causes an increase in the prey population.
The increase in the prey population cannot be sustained by
the average level of prey's food, which is depleted quickly.
After the initial increase, the prey population starts decreasing
following the lack of food.
The predator population also diminishes and eventually the prey's
food, the preys and the predators disappear.
An increase in the initial level of predators, set at 60, shows
opposite results. The initial high predator population causes
a drop in the prey population. Following the drop in prey population
the level of prey's food increases.
The prey population is recovered due to the higher availability of
food, so much that it keeps increasing. The predator population also
increases, following the high prey population.
Eventually, the prey's food, the prey population and predator
population grow to very high levels.
7. Variations in the intensities of effect
In the model described above we have assumed that the intensity of
effect is the same for all four causality relationships in the system.
We have used an intensity of 50 for all of them.
However, this may not be an accurate description of the ecosystem.
The biologists that study the ecosystem may have found that animal
populations are strongly dependent on the availability of food for
them in the ecosystem, and that they are not so dependent on the
presence or absence of predators. An animal population would be
undermined by lack of food, but would bear with predators unless the
predator population raises too much.
We can modify the intensities of effect in our model to reflect the
biologists' findings better.
We assign an intensity of 60, out of 100, to the dependence of
animals on food, and an intensity of 40 to their dependence on
the presence or absence of predators.
The representation of the system is then as follows:
where the intensities of effect are indicated between brackets next
to the arrows that represent relationships of causality. As before,
the "+" and "-" symbols indicate positive and
negative causality, respectively.
If we set the levels of the factor at 50 for all three factors and
then we run the simulation we see that the system is stable, as
we expected. There is not variation from the initial levels.
Now we can modify the levels of prey's food, prey population and
predator population in turn, as we did in the previous sections, and see what
the outcome is.
If we run the simulations we see that the results are the same as
those we obtained when the intensities of effect were all set at 50.
The only difference is in the number of iterations it takes to
reach stability in the system (i.e. convergence).
This means that the variations in the intensities of effect do
not play a significant role in the fate of the ecosystem.
We could try to modify the intensities of effect further, using
values of 20 and 80 rather than 40 and 60, and see what the effect
on the behaviour of the system is.
8. Validity of the results
We have seen that, after a variation of the level of any of the factors of the
system, the fuzzy cognitive map for the food-prey-predator
system shows trends that seem reasonable. However, the final results
of the simulations are rather extreme: slight variations from the
average values of any of the levels lead either to extintion of all
species or to maximum proliferation.
In fact, the model used here is an oversimplification of the real thing.
In a real ecosystem there are many more factors than those included
in the fuzzy cognitive map. Also, in a real ecosystem variations off the
average levels are temporary, often tied to seasonal changes. In our
model variations are (wrongly) assumed to be persistent.
The important point to note is that even a fuzzy cognitive map
containing only three factors may show somehow interesting trends
in the system, subject to the limitations of the model.
If a more accurate description of the reality is needed the model
can be refined as much as required.
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